Blocks per minute
Use the same route and test length before and after one change.
Build a confidence-labelled ranking from your own Skill Tree tests for a current speed or cash goal. Current public pages do not provide named nodes, costs, effects, or a reliable universal order.
Use the role-first goal selector and measured option ranking; rankings come only from player-entered costs and rates, while chest and eagle relationships remain held until evidence exists.
Use the same route and test length before and after one change.
Use this when cash, rather than raw block pace, is the current constraint.
Enter the real cost when known; leave efficiency unavailable instead of guessing.
Ranking filter
Use the same test length and rate unit for every option. This ranks only what you enter; it does not create official node values.
Gain: 0 blocks per minute
Relative: —
Gain per cash: —
Gain: 0 blocks per minute
Relative: —
Gain per cash: —
Formula: gain = after rate − before rate; relative gain = gain ÷ before rate; gain per cost = gain ÷ entered cash cost. Compare only tests that use the same duration, route, and unit.
Record a baseline, change one option, repeat the same test, then rank the measured gain. Retest when an update changes the result.
Named Skill Tree nodes, chest mechanics, and eagle tactics remain outside the ranking until current details are available.
No character, unit, party, or team-synergy system was found for this game, so a team-combo section would be unrelated. Use the calculator for progress targets and the focused guides for chest or eagle observations.
Latest change: the August 29, 2026 launch version replaced generic preset tiers with a player-input Skill Tree comparison because no reliable node dataset was available.
No current node-level values were found in the public pages checked. The best choice is the compatible option that produces the strongest measured result for your current goal.
No. It is a player-input comparison that shows its arithmetic and does not claim a universal game ranking.
No. Convert every result to the same unit and use the same test length before ranking choices.