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FlattenTheMountain game iconFlattenTheMountain
Progress tool

Flatten The Mountain Progress & Cash Calculator

Turn your own measured pace into planning numbers: time to flatten your target, cash from the blocks left, and what one more session produces.

DomBlox Games publishes no mining-rate statistics, so this tool contains no invented defaults — it runs four visible formulas on six inputs you measure in your own run, and it tells you which input is missing when a result would otherwise be a guess. Its interactive progress, cash-target, session, and upgrade comparison modes keep visible formulas and results based only on user-entered observations.

Player-input tool

Mountain progress calculator

Enter measurements from your own run. The calculator never fills missing game rates with hidden defaults.

Time to flatten targetAdd the needed inputsCash from remaining blocksAdd the needed inputsBlocks to cash targetAdd the needed inputsTime to cash targetAdd the needed inputsBlocks in sessionAdd the needed inputsCash in sessionAdd the needed inputs
Input check

Enter remaining blocks and a measured blocks-per-minute rate

Visible formulas: time = remaining blocks ÷ blocks per minute; cash = blocks × cash per block; target blocks = cash gap ÷ cash per block. Results are estimates from your inputs, not official game values.
Methodology

How the math works

Four formulas, no hidden constants — each one maps directly to a result card in the tool above.

Time to flatten target

remaining blocks ÷ blocks per minute. The foundation of every plan: at 40 blocks per minute, a 2,000-block layer takes 50 minutes. Mining pace is the one number worth measuring carefully, because every other estimate multiplies or divides by it.

Cash from remaining blocks

remaining blocks × cash per block. Cash per block is your observed payout on your current layer with your current upgrades — it rises as Skill Tree damage upgrades land, which is precisely why it is an input and not a constant.

Blocks and time to a cash target

(target cash − current cash) ÷ cash per block, then divided by your pace. Use it backwards from a purchase: if the Drone Speed line costs $400 and you earn $2 per block, that is 200 blocks — about five minutes at 40 blocks per minute — before the upgrade pays for itself in raw income.

Session output

session minutes × blocks per minute, plus the same blocks × cash-per-block. This is the realistic version of "how much can I get done tonight" — and it is deliberately optimistic about interruptions, so subtract the eagle passes and chest detours yourself.

Worked example

A complete pass through the tool

The pace and cash values below are player-entered illustrations, not game data — the scale anchors they project onto are the reported totals in the next section.

Say you are mid-mountain and the progress readout suggests about 4,700 blocks remain of the reported ~9,400-block total. You measure 34 blocks per minute over a clean three-minute sample, and your cash readout climbs about $1.80 per block with your current Damage and Drone levels. Entering those two required fields: the tool returns roughly 138 minutes (about 2¼ hours) of pure mining to flatten your remaining target and ~$8,460 cash from those blocks. Now add a goal: the Auto Mine node was reported near $200 and you want it plus a $200 buffer — a $400 target with $150 in hand leaves a $250 gap, or 139 blocks ≈ 4 minutes at your pace. Finally, a 45-minute session at 34 blocks per minute produces about 1,530 blocks ≈ $2,754 — meaning the full flatten is roughly three focused sessions away, before eagle interruptions and any upgrade speed-ups you buy along the way.

Reference

Documented anchors for your inputs

Community-documented scale references, checked 2026-10-20. All values predate the September 25 Moon update (which promised a faster Mountain), so treat them as the pre-update snapshot they are — captured by September 2, 2026.

AnchorReported valueStatusDated
Layer count89 layersReportedSeptember 2, 2026
Mountain height534 metersReportedSeptember 2, 2026
Total blocks~9,400 blocksReportedSeptember 2, 2026
Chest reward50 GemsReported (two records)September 1–2, 2026
First completion reward400 GemsReportedSeptember 2, 2026
Later completion reward500 GemsReportedSeptember 2, 2026
Storm Hammer full run33:24 vs 51:15 without (uncontrolled)ReportedSeptember 2, 2026

Interpreting the anchors: the 33:24-versus-51:15 comparison is the clearest documented evidence that tool and automation choices (Thundercall on a 396-Gem pickaxe, drones from $5) move real run times — but it is a single uncontrolled pair of runs, so treat a 35% time saving as the ballpark the community observed, not a guarantee you will reproduce. Measure your own before/after with the same method.

Interpreting results

What the numbers are for

Three habits separate a useful projection from a wrong one.

Re-measure after upgrades

A Skill Tree purchase changes blocks per minute — that is its entire point. The comparison flow on the upgrade comparison page exists because one measured before/after pair beats any guessed ranking.

Budget the interruptions

Eagle passes pause mining, chest openings pay Gems instead of Cash, and layer transitions cost movement. Players who plan with raw pace and no overhead routinely overshoot by 10–20%. Keep the overhead in your head, not in the inputs.

Date your baselines

The September 25 update explicitly promised a faster Mountain. A pace measured in August is a pre-patch artifact. Write the date next to your measurements the way every table on this site does.

FAQ

Calculator questions

Are the calculator's rates official?

No. DomBlox Games publishes no mining-rate or cash-per-block statistics, so the calculator contains no built-in game rates at all. Every result is arithmetic on values you measured in your own run — which is exactly what makes it survive balance patches like the September 25 Moon update.

What blocks-per-minute should I expect?

There is no official benchmark. As a scale reference, a September 2 snapshot reported the full mountain at roughly 9,400 blocks — at a measured 30 blocks per minute, that is a bit over five hours of pure mining, which is why automation (drones from $5, turrets from ~$23 in the same snapshot) and pickaxes like the Storm Hammer matter. Measure your own rate after the Moon update rather than reusing old numbers.

How do I measure blocks per minute?

Pick one repeatable route on one layer, note your remaining-blocks or progress readout, mine for a fixed interval (two to three minutes is enough), and divide blocks mined by minutes spent. Repeat once. If the two samples differ by more than ~15%, an interruption (eagle pass, chest detour, menu time) contaminated one of them — run a third.

Where do Gems fit in?

They do not, directly — this calculator models the Cash loop. Gems are the separate meta currency reported to come from buried chests (50 Gems per chest in dated records) and mountain completions (400–500 Gems), spent in the lobby Pickaxe Store. If you are saving for a 396-Gem Storm Hammer, chest hunting and completions are the levers, not mining pace.

Why did my old numbers stop matching?

The September 25, 2026 update promised "a faster Mountain," which directly changes blocks per minute and everything derived from it. Any pace, cash-rate, or run-time value measured before that date is a stale baseline — remeasure and update your inputs.

Related pages

Where the estimates plug in